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Thread Statistics | Show CCP posts - 3 post(s) |

Maya Rkell
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Posted - 2006.03.19 15:53:00 -
[1]
Edited by: Maya Rkell on 19/03/2006 15:53:56
Originally by: Shin Ra Ok how about more than 4 of the same class of ships has no effect. This means in fleet battles, you would have a lot more frigs, cruisers, bc and what not. Plus it would mean people wouldn't have to fight at 200km and could go back to have 40km engagements. People would need to be organised into smaller groups and instead of hoping the guy lags and doesnt warp, you would actually have to scramble the guy. It would also make close ranged ships such as raven dom and blasterthron a lot more viable. I realise they probably would implement this as public opinion is against it, but its an interesting idea ntl.
Again, impractical. Most fleet battles are at ranges which exclude anything except BS and a few HAC's with sniper setups from participating - and the sniper HAC's can get taken out by burst damage even from 4 BS very quickly, so they're an expensive loss in those situations.
If you think people will magically start fighting at closer range, you're dreaming. Indeed, that encurages longer range fighting because people don't want to die.
If you want to force closer range fighting, halve both bonuses on sensor boosters.
Rod Blaine, me too. Just not recently. (And before anyone asks "when have you been in a fleet battle recently", I've watched some cloaked as an observer. Thanks)
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Maya Rkell
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Posted - 2006.03.19 18:13:00 -
[2]
And how is this magic cap going to be explained?
I really DON'T want to be going over gang member setups with a calculator before each trip to ensure that we had the magic damage which could overcome a tank...this suggestion would force me to do just that.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Maya Rkell
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Posted - 2006.03.19 18:22:00 -
[3]
No, that is not tactics. It is strategy.
And we're not talking about anything like range, which is easy enough to mandate, we're talking about 30+ mins of calculation before I could take a gang out. Remembering the MAGIC of different ship types in a gang would throw everything off, and there would have to be a mandartory limit on damage below which you were a parasitic drain on the gang.. (excluding lower skilled players).
Etc.
It's really very complex and adds little beyond confusion. There are other mechanisms such as partial jams which should be explored first.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Maya Rkell
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Posted - 2006.03.19 19:58:00 -
[4]
Yep.
Now welcome to space. Distance scale is far larger, sensors are far better.
Unrealistic dosn't say half of the limited fire suggestion.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Maya Rkell
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Posted - 2006.03.21 00:50:00 -
[5]
TS has command channel for just this.
Vent dosn't make the cut, I agree.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |
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